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Jobgether

Principal Technical Sound Designer

Location
US
Arrangement
Remote
Employment type
Full-time
Level
Principal
Posted
11 November 2026 (yesterday)

Checked todayApplications go to the employer, never to RoleSprint

About this role

Accountabilities • Architect and build modular, scalable, and portable game-audio systems from the ground up using C++, Blueprints, Wwise, and Unreal Engine.

• Support multiple AA/AAA game projects concurrently, developing reusable solutions that can scale across projects and teams.

• Build deep integrations using the Wwise Unreal Engine API.

• Design and maintain advanced dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player contexts.

• Develop advanced audio functionality using Unreal Engine MetaSounds.

• Profile and optimize audio systems for CPU usage, memory consumption, runtime performance, and platform constraints.

• Architect and refine scalable dialogue systems that balance in-world immersion with gameplay needs and dialogue clarity.

• Develop Unreal Editor modules, utilities, and tools that improve implementation workflows and reduce repetitive tasks.

• Create clear technical documentation and practical guides that enable sound designers and junior technical sound designers to use and maintain audio systems independently.

• Contribute directly to sound design when needed, ensuring technical solutions support creative goals.

• Deliver polished, production-ready work within demanding deadlines and high-pressure development environments.

• Make effective technical and creative decisions while balancing production timelines, performance requirements, and project constraints.

Requirements

• Demonstrated experience shipping multiple AA or AAA game titles, including professional experience mixing released game projects.

• Experience supporting multiple AA/AAA projects simultaneously.

• Deep expertise in Wwise, including its Unreal Engine integration and API, dynamic mixing, and Wwise Spatial Audio.

• Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds.

• Proven ability to architect and build core game-audio systems from scratch.

• Strong expertise in optimizing game audio for CPU and memory performance.

• Experience developing audio systems for networked multiplayer games, including replicated audio states and events, latency and synchronization challenges, and multiplayer voice chat.

• Multiple demonstrated examples of building and refining dialogue systems from the ground up.

• Deep experience developing Unreal Editor modules, utilities, and workflow tools.

• Strong technical documentation, communication, and knowledge-transfer skills.

• Professional sound design experience and a clear understanding of how technical systems enable creative audio outcomes.

• A strong interest in horror games or relevant experience with horror-focused interactive audio. Candidates should understand how audio systems contribute to tension, atmosphere, player uncertainty, pacing, and dynamic scares.

• The ability to make sound technical and creative decisions under significant time, performance, and production constraints.

• Principal-level experience demonstrated through specific shipped examples of systems personally architected, developed, optimized, documented, and supported in production.

Benefits

• Base salary by U.S. location:

• San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; and Washington, DC metropolitan areas: $164,000–$215,000 USD annually.

• Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; Miami, FL; Portland, OR; Raleigh–Durham, NC; Philadelphia, PA; Minneapolis–St. Paul, MN; Phoenix, AZ; and Salt Lake City, UT metropolitan areas: $143,000–$187,000 USD annually.

• All other U.S. locations: $121,000–$159,000 USD annually.

• Final base salary within the applicable range depends on experience, qualifications, and work location.

• Profit-sharing program.

• Medical, dental, and vision insurance.

• 401(k) matching.

• Flexible Spending Account (FSA) and Health Savings Account (HSA) options.

• Paid time off, sick time, and holidays.

• Parental leave.

• Remote work arrangement.

• Occasional travel to Los Angeles may be required for an in-person interview before an offer and/or periodic in-person meetings.

How Jobgether works: We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team. We appreciate your interest and wish you the best! Why Apply Through Jobgether?

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

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Work location

  • US

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About this listing

Published on Lever under the board identifier Jobgether, which is the name the employer’s own job board carries. RoleSprint has not verified the company’s registered or trading name, so it is shown exactly as published rather than tidied up.

RoleSprint is not the employer and not a recruiter. Applications are made on the employer’s own site and never reach us; what RoleSprint does is help you decide whether a role is worth your time and prepare for it if it is.

Published 11 November 2026, last checked today. A posting stops being advertised here 90 days after the employer published it, and one the employer takes down is marked closed rather than quietly removed.

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