Jobgether
Asset Designer: Platform Games
- Location
- Spain, ES
- Arrangement
- Remote
- Employment type
- Contract
- Posted
- 22 October 2026 (6 days ago)
Checked 5 days agoApplications go to the employer, never to RoleSprint
About this role
Accountabilities • Produce complete, platform-compliant asset packages, including capsule art, hero banners, app icons, splash screens, store graphics, and social media adaptations.
• Adapt and optimize key art for distribution platforms such as MSN, Reddit, YouTube Playables, and Netflix Games, ensuring compatibility with different aspect ratios, display resolutions, and technical requirements.
• Prepare production-ready layered source files in Photoshop and Illustrator, including clean alpha channels, clearly separated foreground and background elements, and parallax-ready assets for user interfaces and startup screens.
• Create, format, and optimize 2D and 3D game assets, vector graphics, and Blender models for lightweight WebGL and HTML5 game integration.
• Design, refine, and maintain in-game UI components, HUD elements, and promotional graphics to ensure visual consistency and usability.
• Organize source files, version control, naming conventions, and directory structures to enable seamless integration into engineering and publishing workflows.
• Review and validate deliverables against technical specifications, platform guidelines, safe zones, and compliance requirements before final handoff.
• Incorporate feedback from licensors and stakeholders, accurately applying legal notices, brand guidelines, logo requirements, and visual identity standards.
• Coordinate asynchronously with cross-functional teams and external partners to deliver high-quality assets according to project milestones and publishing schedules.
Requirements
• At least 3 years of professional experience in 2D or 3D game asset design, platform asset adaptation, or web and HTML5 game production.
• A strong portfolio demonstrating high-quality key art, store capsule design, and optimized visual assets for commercial game releases.
• Hands-on experience creating, adapting, or delivering platform games and interactive assets for major distribution environments, such as MSN, Reddit, YouTube Playables, Netflix Games, or comparable platforms.
• Advanced proficiency in Adobe Creative Suite, particularly Photoshop and Illustrator, including non-destructive editing, compositing, vector creation, and batch automation.
• Proficiency in Blender for 3D modeling, rendering, and optimization of assets for web-based environments.
• Familiarity with HTML5, WebGL, and Unity asset pipelines, including their technical constraints and optimization requirements.
• A strong understanding of platform-specific asset specifications, safe zones, UI/UX requirements, and aspect ratios across web and streaming environments.
• Excellent knowledge of graphic design fundamentals, including composition, typography, and color theory, with the ability to maintain visual quality across multiple formats.
• Proven ability to follow corporate visual identity standards, logo lockups, typography rules, and established brand guidelines.
• Strong organizational skills, attention to detail, and operational discipline, with experience working in milestone-driven production environments.
• Excellent asynchronous communication skills and the ability to collaborate effectively with distributed teams.
• Availability to work remotely with core working-hour overlap across European and Indian time zones.
Nice to have:
• Motion graphics and video editing experience for animated store capsules, promotional trailers, and end cards.
• Experience coordinating intellectual property approval workflows with external brand licensors.
• Familiarity with Spine 2D or frame-by-frame sprite animation.
• Experience using AI-assisted design tools, such as generative fill and image upscaling, while ensuring full copyright compliance and respecting intellectual property requirements.
Benefits
• Remote working: Work from anywhere, with core availability overlapping European and Indian time zones.
• Flexible commitment: Adjustable workload aligned with production priorities and publishing schedules.
• Project-based engagement: An initial three-month contract, with the possibility of extension based on launch milestones and project needs.
• Monthly compensation: A retainer-based payment structure.
• Creative and technical variety: Work across a diverse portfolio of classic and modern games and multiple digital distribution platforms.
• Cross-functional collaboration: Partner with production, publishing, engineering, and external creative teams.
• Clear project framework: Milestone-driven workflows with defined technical requirements and delivery expectations.
How Jobgether works: We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team. We appreciate your interest and wish you the best! Why Apply Through Jobgether?
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
#LI-CL1
Work location
- ES
Related jobs
Ready to make a decision?
This role is either worth your time or it isn’t.
Analyze the posting against your experience, see the gaps clearly, and build the right materials only if the opportunity makes sense.
Nothing is submitted automatically. You choose what happens next.
About this listing
Published on Lever under the board identifier Jobgether, which is the name the employer’s own job board carries. RoleSprint has not verified the company’s registered or trading name, so it is shown exactly as published rather than tidied up.
RoleSprint is not the employer and not a recruiter. Applications are made on the employer’s own site and never reach us; what RoleSprint does is help you decide whether a role is worth your time and prepare for it if it is.
Published 22 October 2026, last checked 5 days ago. A posting stops being advertised here 90 days after the employer published it, and one the employer takes down is marked closed rather than quietly removed.