Bellota Labs
Senior Technical Artist
- Location
- Redwood City, CA, US
- Arrangement
- Hybrid
- Employment type
- Full-time
- Level
- Senior
- Posted
- 31 August 2026 (about a month ago)
Checked about a month agoApplications go to the employer, never to RoleSprint
About this role
What You’ll Do You’ll implement UI screens and player flows to pixel-perfect spec in Unity, working across Design and Engineering to ship content that looks right and feels right on device. Typography, spacing, color, animation timing – you notice when something is off, and you treat that as a bug. This game is mostly UI, and your work touches every screen the player sees.
Beyond content, you’ll identify where the UI creation process is slow or error- prone and build editor tools and workflow improvements that make the team faster and more reliable. The architecture is MVC with Unity as the view layer, C# throughout.
This is a senior role with real ownership. You’ll have the autonomy to make decisions, the trust to run with a design spec, and the creative freedom to solve problems your way.
Who We’re Looking For • 7+ years as a Technical Artist or Unity UI Engineer, with a shipped mobile Unity project • Deep experience implementing UI in Unity, from design comp to shipped screen, with a strong eye for typography, spacing, and visual polish • Strong mobile performance instincts. You profile, you optimize, and you understand what’s expensive on device and why • Clean, testable C# that fits a structured architecture • You’ve built tools that artists or designers use to create in-game content faster • Comfortable interpreting design specs with autonomy and taste. You ask the right questions early, push back when something won’t work on device, and deliver to spec • A rapid Git workflow that fits a team shipping continuously • Comfortable with hybrid in-office work, or self-directed remote if you’re a strong senior candidate • A portfolio that shows shipped UI work in Unity
Bonus: Asset pipeline management, automated validation systems, experience with TDD or unit testing in Unity, gambling or regulated industry background, AI tooling integrated in your workflow
Stack: Unity, C#, Git, AI-assisted workflow
What You’ll Get • The opportunity to define the UI layer of a growing product and contribute to our development tooling from the ground up • Close collaboration with a seasoned engineering and design team who care about craft • Ownership and creative freedom within a supportive, technically strong environment • Flexible work arrangement
Work location
- Redwood City, CA, US
Ready to make a decision?
This role is either worth your time or it isn’t.
Analyze the posting against your experience, see the gaps clearly, and build the right materials only if the opportunity makes sense.
Nothing is submitted automatically. You choose what happens next.
About this listing
Published on Lever under the board identifier Bellotalabs, which is the name the employer’s own job board carries. RoleSprint has not verified the company’s registered or trading name, so it is shown exactly as published rather than tidied up.
RoleSprint is not the employer and not a recruiter. Applications are made on the employer’s own site and never reach us; what RoleSprint does is help you decide whether a role is worth your time and prepare for it if it is.
Published 31 August 2026, last checked about a month ago. A posting stops being advertised here 90 days after the employer published it, and one the employer takes down is marked closed rather than quietly removed.