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Voodoo

Product Manager - Paper.io 2

Location
Paris, Île-de-France, FR
Arrangement
Remote
Employment type
Full-time
Level
Manager
Posted
17 September 2026 (13 days ago)

Checked yesterdayApplications go to the employer, never to RoleSprint

About this role

ABOUT VOODOO

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This role is Paris-based or Amsterdam-based.

TEAM

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en.

ROLE

- Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies

- Identify opportunities to use AI to improve the player experience, engagement, personalization, content, and live operations of Paper.io2

- Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery

- Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement

- Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience

- Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact

- Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices

PROFILE

- Previous experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager in a fast paced environment

- Deep passion for F2P mobile games and curiosity about what makes a game engaging and successful

- Strong knowledge and genuine interest in AI, including generative AI, machine learning, LLMs, or AI agents

- High standards. We need someone who pushes the product forward and challenges weak ideas

- Analytical, problem-solving, and communication skills.

- Based in Paris or Amsterdam

BENEFITS

- Best-in-class compensation

- Other benefits according to the country you reside

Locations

  • Paris, Île-de-France, FR
  • Madrid, ES
  • Warsaw, PL
  • Lviv, UA
  • Tallinn, EE
  • Karkiv, UA
  • MT
  • Helsinki, FI
  • Stockholm, SE
  • Istanbul, TR
  • Lisboa, PT
  • Berlin, DE
  • Tbilisi, GE
  • Milan, IT
  • Krakow, PL
  • Bucharest, RO
  • London, GB
  • Kiev, UA
  • Barcelona, ES

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About this listing

Advertised by Voodoo and published on Ashby, the applicant tracking system they use.

RoleSprint is not the employer and not a recruiter. Applications are made on the employer’s own site and never reach us; what RoleSprint does is help you decide whether a role is worth your time and prepare for it if it is.

Published 17 September 2026, last checked yesterday. A posting stops being advertised here 90 days after the employer published it, and one the employer takes down is marked closed rather than quietly removed.

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